About

The Australian STEM Video Game Challenge is a national competition open to all Australian students in Years 5-12.

The Challenge is completely free to enter, and represents a great opportunity for upper primary and secondary students to engage in learning about science, technology, engineering and maths (STEM) in a fun and challenging way.

The 2015 Challenge will run from 20 April to 21 August – registrations will close 19 June and submissions are due 21 August. Students are encouraged to work collaboratively to design and build an original video game based on STEM concepts or themes. Entries can be from individuals or from teams of up to four.

Entrants have an opportunity to earn recognition and great prizes for themselves and their school or chosen charity. The games will be played by industry professionals as part of the judging and the winners will be recognised at a national level, and by international bodies within the global gaming industry.

If you’re an Australian student, in Years 5-12, and you’ve got a great idea for a game – share it with the world! Tell your classmates, friends, parents and teachers and get everyone you know involved with this year’s Australian STEM Video Game Challenge!

History of the Challenge

The first Australian STEM Video Game Challenge was held in 2014. The development of the Challenge was inspired by the National STEM Video Game Challenge which has been run annually in the United States since 2010 and now attracts approximately 4000 entries annually.

The ACER Foundation would like to recognise the generous assistance and encouragement of the Joan Ganz Cooney Centre at Sesame Workshop and E-Line Media, which have made the Australian STEM Video Game Challenge possible.

Head over to the Previous Challenges page to check out the previous winners and their games.

News and events

Announcements

Submission Guidlines now available
Submission time is almost here.
Download the Submission Guidelines and get your game ready for judging!


Download Submission Guidelines

 

News

PwC Achievement Awards

Our major partner, PwC, is offering two PwC Achievement Awards in 2015. The first is for the most outstanding female entry (for an individual female entry or a team entry with two or more females). The other award is for the most outstanding Indigenous entry (for an individual Indigenous student or a team entry with two or more Indigenous students).  Both awards provide a six-month mentoring package, including a monthly one-hour session with members of PwC's Digital Change team.

Unity Launch Education Program

Unity Technologies is committed to removing barriers for secondary institutions and supporting teachers to realise high-quality outcomes in the classroom. Educators will appreciate Unity as a vehicle for delivering important academic material addressing physics, maths and programming logic in an engaging, multi-disciplinary, team-based, project learning environment. Unity has launched a Secondary Education program which will allow schools a free Education Unity licence as well as access to its Professional Skill Standard document and a Curricular Framework.

Learn more in our Resources section

If you’re a member of the media looking for more in-depth resources and media releases, please visit our Media Centre.

Important Dates - Australian STEM Video Game Challenge

Submission Opens
Monday 10 August, 2015

Submission Closes
Friday 21 August, 2015

Case Studies & Interviews

Teacher Perspective: Mill Park Secondary College
Jaclyn Curnow, a Year 7 teacher of Information Technology at Mill Park Secondary College, shares some insights about her students and learning through game development

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Insights from last year's winners: Josh and Liam
Participating in the inaugural Australian STEM Video Game Challenge has opened doors into the game industry for two resourceful students.

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Learning through game design - what does the research say? | Dr Chad Habel
Logic, problem solving, self-efficacy, confidence and risk management are all skills that can be learned and developed through the process of desiging and building a video game, writes Dr Chad Habel from Adelaide University

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Insights from last year's winners: Tessa and Rhys
Winners of the 2014 Australian STEM Video Game Challenge, Tessa and Rhys, have some great advice for this year's entrants about the value of online resources

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Previous challenges

The Australian STEM Video Game Challenge ran for the first time in 2014, and had more than 550 students register to participate.

The winners of the inaugural competition were treated to an official awards ceremony at the acclaimed gaming convention, PAX Australia, in Melbourne where they were each presented with a HP Pavilion laptop and $1000 in prize money for their school (or a chosen charity), and had the games they created available for play on the PAX exhibition floor.

Two of the winners also received a mentorship experience program with PwC as part of the PwC People’s Choice Award, and are set to release a commercial version of their game sometime in 2015!

For more information about previous years, or to view examples of previous winning games, please view the page below.

2014 Australian STEM Video Game Challenge winners

Partners

The Australian STEM Video Game Challenge is facilitated by the ACER Foundation, a charitable organisation underwritten by the Australian Council for Educational Research. The ACER Foundation engages with many external organisations including our major partner PwC to help make the Australian STEM Video Game Challenge possible, and would like to publicly thank and acknowledge the support of:

Founding Partner
Major Partner
Innovation Partner

Contact

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The Australian STEM Video Game Challenge team loves talking to people about education, STEM, video games and how all three things can work together.

We are always on the lookout for new partners and organisations that can support our goal of making STEM learning fun and interactive.

You can reach us using the details below:

Email      contact@stemgames.org.au
Phone     03 9277 5768 
Twitter     @STEMGamesAus

Downloadable Media

A4 Flyer

A3 Poster